szenaris GmbH

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= virtual representation of a user in an e-learning application (e-learning)

Avatars allow users to interact with each other within the learning environment.

In learning programs, avatars usually consist of simple user profiles with an image and personal data. In virtual realities, they take the form of three-dimensional figures that allow users to move through the learning environment.

The extent to which users can freely design their avatars contributes significantly to their sense of presence.

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