At HAW, students in the “Media Systems” program are prepared for a career in computer and network technology, especially in the media and games industries. The media industry sets high demands on technology: storage of large amounts of data, processing in real time, rendering multimedia applications in heterogeneous networks and much more. In addition to IT-related training, students also acquire interface skills in design, audio and video production technology and the use of these media.
In the second year of study, the subjects computer science and electronics, networks, IT security, databases, software engineering, image processing as well as virtual systems are expanded. As part of the “Virtual Systems” lecture held by Professor Dr. Neuhöfer, szenaris Managing Director Klaus Bock-Müller held a guest seminar focusing on “Virtual Training Systems” for the second time. The seminar, which was attended by 30 students, included four topic blocks:
At the beginning, an overview of areas of application and industries with practical examples was provided. Furthermore, the topics Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), concised as so-called Extended Reality (XR), were considered more closely from a technical point of view. Subsequently, the students developed a so-called strengths-weaknesses-opportunities-threats (SWOT) analysis as a group task for the “introduction of virtual training in companies”.
At the beginning of the second block, Klaus Bock-Müller presented the topic “conceptual planning of virtual training systems” using the example of driver training for the new Wuppertal suspension railway trains and expanded the task, the analysis and the implementation concept. A second task for the group work was the compilation of checklists to support the realization of virtual training systems. Aspects to be considered included organization, technology, project and resource management as well as the goal of successfully completing the project and obtaining an acceptance protocol from the customer.
Before and after the event as well as during the break, the students had the opportunity to lay a mobile bridge in a mixed reality simulation with a wireless VR training system consisting of VR glasses, VR gloves and a control unit. Thus, all participants can look back on a successful event, which gave the students an in-depth insight into the topic complex of virtual training systems and many interesting and instructive conversations.
Impressions from the seminar